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Double Action: Boogaloo review by pfannkuchen_gesicht

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This mod can't compare to The Specialists, yet, but it has great potential and I hope the developers steer this project in the right direction and create a great end product! For now I think there is a lot of work to do. The maps use mostly HL2 stock assets which make them far less stylized, also they don't look great in particular. The famous Matrix-inspired map, which is called Rooftops here is vastly different from what we've seen in The Specialists, it's missing one of the most iconic sections, like the main hall, also destructions of the pillars is missing. It was always fun to jump through there, shooting while strafing behind the pillars and seeing them getting destroyed. I hope the map gets a major face-lift and that the main hall is re-added again. Another thing that is missing is the great weapon selection and especially the weapon cusomization, it was basically among the best features there was and is what made The Specialists so great. The movement is pretty good already, sometimes the player model starts to stutter around for no apparent issue, but otherwise it works pretty well. Sometimes the jump direction is suboptimal but it's not bad, I feel though that sometimes the players collision volume is to big, sometimes you're sure you can jump through a window but you just can't make it. Also, please bring back the power-up system. The new game modes are pretty neat and really make the gameplay interesting and refreshing. Instead of just constantly shooting around, stunt jumping and all that, you actually have some objectives you can complete, like delivering a money-case or doing a race across the map. Really a neat idea to keep a game session fresh. The style point system is interesting but doesn't seem too useful yet.This mod can't compare to The Specialists, yet, but it has great potential and I hope the developers steer this project in the right direction and create a great end product! For now I think there is a lot of work to do. The maps use mostly HL2 stock assets which make them far less stylized, also they don't look great in particular. The famous Matrix-inspired map, which is called Rooftops here is vastly different from what we've seen in The Specialists, it's missing one of the most iconic sections, like the main hall, also destructions of the pillars is missing. It was always fun to jump through there, shooting while strafing behind the pillars and seeing them getting destroyed. I hope the map gets a major face-lift and that the main hall is re-added again. Another thing that is missing is the great weapon selection and especially the weapon cusomization, it was basically among the best features there was and is what made The Specialists so great. The movement is pretty good already, sometimes the player model starts to stutter around for no apparent issue, but otherwise it works pretty well. Sometimes the jump direction is suboptimal but it's not bad, I feel though that sometimes the players collision volume is to big, sometimes you're sure you can jump through a window but you just can't make it. Also, please bring back the power-up system. The new game modes are pretty neat and really make the gameplay interesting and refreshing. Instead of just constantly shooting around, stunt jumping and all that, you actually have some objectives you can complete, like delivering a money-case or doing a race across the map. Really a neat idea to keep a game session fresh. The style point system is interesting but doesn't seem too useful yet.

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